A place to talk about CG particles...
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Contact Point
PostPosted: Wed Jul 09, 2014 2:05 pm Reply with quote
Ricmage
Joined: 23 Nov 2013
Posts: 17




Hi!
I have MParticles, and a "Intercollision" Operator,
How I get the point of collision of particles, to start a spawn from there ?

Best Regards!
Ricardo Mende e Melo( Ricmage )
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PostPosted: Thu Jul 10, 2014 7:33 am Reply with quote
nickolay411
Joined: 12 Jan 2009
Posts: 295
Location: LA




Hey Ricardo,

Sadly we don't have an option for this... this is/should be on the user wishlist!!

There is a work around but it's not friendly... create a mesher compound of your particle system, with a new flow spawn a bunch of particles on the surface of the mesher compound object. Lock the particles them to the mesher compound.

Now you can test which particles collide, and use those particle positions as a spawn positions...

-N
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PostPosted: Thu Jul 10, 2014 11:41 am Reply with quote
Ricmage
Joined: 23 Nov 2013
Posts: 17




Uow!... sadly.

I thought how he already knows when particle collides, had a easy way
to simple get this point from the MPIntecollision Particle operator.

May be this new way you said are alright, but Already a Big amount of particles colliding to yet put other big amount of surface on each one her.

However, Thank you very much for answer Nickolay.

Best Regards

Ricardo Mendes e Melo (Ricmage)
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a
PostPosted: Thu Mar 26, 2015 12:05 am Reply with quote
haneeya
Joined: 25 Mar 2015
Posts: 1




Could be also Use the Group pivot to Initial position, and the pieces pivot to Spin, but Idont know how do this..



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Contact Point
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