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Orbaz Technologies Forum Index » Particle Flow Tools: Box#2 » box 2 animated scale?
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box 2 animated scale?
PostPosted: Tue Nov 18, 2014 7:43 pm Reply with quote
mspaw
Joined: 29 Mar 2005
Posts: 61
Location: SF, CA




I'm confident this isn't supported but is there any way to have animated particle scale respected for collisions?

Thanks!

-Michael
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PostPosted: Wed Nov 19, 2014 8:10 pm Reply with quote
Oleg
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Joined: 26 Sep 2004
Posts: 5695
Location: The Hundredth Town, USA




Sorry, Michael, it is not possible at the moment. The restriction comes from NVIDIA PhysX SDK where the collision actors cannot change their scale over time.

Thanks,
Oleg B.

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Box2 scale collision
PostPosted: Wed Nov 19, 2014 8:29 pm Reply with quote
mspaw
Joined: 29 Mar 2005
Posts: 61
Location: SF, CA




Yeah, I thought i remembered that being the case but wanted to make sure.

Someone had pointed to a simple sample done in C4D with that type of dynamics and wanted to see if it could be done in max. Its a shame that physx seems less robust than bullet and some other proprietary solvers. But thats an uninformed opinion.

https://vimeo.com/60648227

Thanks for the info.

-Michael


Oleg wrote:
Sorry, Michael, it is not possible at the moment. The restriction comes from NVIDIA PhysX SDK where the collision actors cannot change their scale over time.

Thanks,
Oleg B.
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maybe this way?
PostPosted: Sat Nov 07, 2015 8:04 am Reply with quote
mingyu3d
Joined: 07 Nov 2015
Posts: 1




https://www.youtube.com/watch?v=GTsysj5KzNg
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box 2 animated scale?
Orbaz Technologies Forum Index » Particle Flow Tools: Box#2
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