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Orbaz Technologies Forum Index » Particle Flow Tools: Box#3 » translation from one pflow to a second - doubling problem
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translation from one pflow to a second - doubling problem
PostPosted: Sat Apr 16, 2016 9:01 am Reply with quote
thiesi
Joined: 06 Apr 2009
Posts: 16
Location: Berlin, Germany




I have two pflows. The first one is creating particles with smooth motion. The second one looks via a Data Operator to the positions of the particles in the first one and translates them to the position of the nearest vertex in a "3D-Grid" made of layered planes.

I want to achieve a voxel animation based on a smooth pflow.

So in general it already works. But for some reason (probably inside the Data Operator in the second pflow) I get the double amount of particles I defined in the Birth Operator. So currently I just devide the amount from the first by 2. But that works of course not with uneven numbers.

I will attach my current setup. Hope someone can figure out the mistake I made.



data_op_smoothpflow1_to_gridpflow2___doubling_problem.max
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max 2014 file

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 Filename:  data_op_smoothpflow1_to_gridpflow2___doubling_problem.max
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PostPosted: Wed Jul 20, 2016 10:37 pm Reply with quote
alexgiel
Joined: 16 Nov 2012
Posts: 8
Location: Rio de Janeiro - Brazil




Hi, Thiesi

Other day I was thinking about this issue and I figured out how to solve or, at least, go around your problem. I attached a file with the data set. It's as simple as I imagined. I hope that helps.


Regards,

Alex.



Doubling_Problem_Resolution_Approach.max
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It was created in 3dsMax 2016.

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 Filename:  Doubling_Problem_Resolution_Approach.max
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translation from one pflow to a second - doubling problem
Orbaz Technologies Forum Index » Particle Flow Tools: Box#3
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